SynToBe profile picture

About

Zurich · Music · Outdoors

Hello

I live in Zurich. The quiet life. Only a few people know me, even fewer know me well.

I'm a private person. This might change. In general, I'm open minded, or at least that's what I think of me.

Would you like to get to know me?

What do I like?

Hiking

Going on a hike? That's me by now — not always, though. In my youth I had other priorities.

Ski tours

I like ski tours, at the beginning only for the descend, but by now I even like the ascend.

Conversations

I love good conversations. Deep if needed and appreciated.

Kitesurfing

I kitesurf. From time to time I like to enjoy a ride — if the wind and weather play along! I had been waiting for wind, until there was too much for me out of the blue.

Cats

I'm a cat person. I also like dogs, but rather live with cats. At the moment we have 2. Both of them love to jump on my 61SL Mk III...

Music

One love for good Songs, catchy vibes and all the tunes I like

Life & work

As a profession, I chose to get better with computers. These days feel like they have overtaken — the whole webpage 10 years ago? A pain! Today? Well, see for yourself. Content in no time.

AI changed my life, for the better and the worse. I'm against AI songs. I played with it for some projects due to lack of time, or only out of interest. But you know, I still feel like it lacks mixing qualities these days. AI-hyped Spotify songs kinda drive me mad, but you know, I don't want to be too jealous. Who am I — I could do the same. But then again, I don't.

Loads of my pictures are taken from hikes, or during ski tours. Thanks to one champion. He'll know if he reads it. Love you <3. The same goes for you, Splitboard brother. Skis are fine upwards only! :) I'll try to avoid breaking poles for as much as possible xD

My family means a lot to me. One love for you all. The no longer so small ones, and the not yet so elderly as well! Enjoy life, you've earned it, everyone!

Out & about

Music

But besides that? Well... you've probably guessed it. It's music!

One passion for creating sounds. I remember studios from my dad's since I was 6, maybe even 5 years old.

Ejay — kind of a DAW. But at approximately the age of 6–9, my interest in computers came up (yes, games especially back then — remember all the good old stuff?)

Besides the games? Playing the trombone, not for long though. (S was way better!)

But on weekends, getting to know Ableton. Until I was 16. Once I was (kinda forced to be) done with soccer, I felt like I needed to look for a new hobby.

All in on the Suite. By today, it feels like home. All the buttons, all the features, all the plugins. I've never had too much space, so I thought let's do all sorts of things using VSTs.

Actually, I started with DJing using Serato. Loved it, still do, but I'm focusing on producing music rather than jiggling with it.

Behind the scenes

Studio cats

Single covers

You single cover
You
Vertigo single cover
Vertigo
Off My Mind single cover
Off My Mind
Break the Spell single cover
Break the Spell
Could Be single cover
Could Be
1 4 U single cover
1 4 U
Color Fever single cover
Color Fever
Fever single cover
Fever
Dive single cover
Dive
Good Time single cover
Good Time
Break Me single cover
Break Me
Break My Heart Again single cover
(!) Break My Heart — Again

How's my music created?

I AM A HOBBY MUSICIAN. ALL THINGS HAVE TO BE CONSIDERED A "FEELING" OF MINE, OF WHAT I LIKE.

IF YOU HAVE CONSTRUCTIVE CRITICISM, I'LL HAVE AN EAR FOR IT.

  • Consider your limit. Consider your levels for all individual parts. (Comes in handy at step 10.)
  • Never lose hope <3
  1. 1 Get some creativity flowing Certainly varies from time to time!
    1. I pick an entry point
    2. Add some variations
    3. Feel comfortable
    4. Where to? (Introduce the atmosphere buildup)
    5. Arrange it — or play the whole thing! That's my way to get creative. If you like, adjust depth, rhythm, and pluck vs long evolves (can also be done later). Map your synths, be ready for automation (or know your stuff by heart — though sometimes that feels hard without a single hardware synth).
    6. What one feels might be somewhere between the drop or the intro — actually depends on what you'll do later on.
  2. 2 Get into the mood Scales. Harmony. Feelings.
    1. Give me some chords! I want to feel it. What would you like to feel? What are you feeling already with the existing buildup? Tease the bass at the end, if you can — a piano can do that 100%.
    2. Since I'm not much of a super piano player, I do the chords along the melody part by part. (Took me a while, but all as it "felt" right.)
    3. Feel the vocal entry point. Might be early, or somewhere after the chord progression faded out. Place a marker if you've guessed it at a certain point. I feel it is @ 0:36, one bar before the F unison comes into play. Fade them in — not too harsh an entry. Work with vocal samples, or use your own voice (not for now — I'd need some more courage).
    4. Add some rhythm and texture, building atmosphere over the whole buildup.
  3. 3 Let's introduce the beat
    1. Create a custom kit matching the ambience and overall feel.
    2. Keep it simple for now. Default patterns — you'll know and feel it. Use the velocity! Play it [I did that for the kick and the snare], or sequence it [I did that for the hats] (with Ableton, use Velocity Shaper if sequenced — pay attention to loop and rotate).
    3. Add some variations after sequencing (only if you sequenced — otherwise, play them on the fly :)
    4. Isolate different aspects (kick, hat, snare, shakers) into individual lanes for later and add a specific equalizer for kick(s), snare(s), and hat(s).
  4. 4 Introduce some badass bass
    1. Stick to the bass teaser of part 2 a) — maybe with a sub, or a regular one. Depends on your taste.
    2. Again, automate the buildup. Or feel it live. But feel your synth!
    3. Add sidechained compression (if you like, I DO!). Use only the kick. [Or even create a sidechain send-only lane.]
    4. Tease some more bass using a riser (tag your library for such synths — actually tag a lot of stuff).
    5. Group the bass teaser section and use an autofilter with a very tiny amount of negative envelope to groove with the kick.
    6. Adjust the snares before the drop. Standard — you know, I know, we know.
    7. Add some space between the buildup and the drop. It's gonna add some "space". Float into the drop. :) Or don't — whatever you like.
  5. 5 Repicks and reworks
    1. The default piano I had lacked the overall feeling. Repick and adjust to the feeling you are looking for. For this one, introduce it soft — have some edges where introducing the bass teaser.
    2. Hats were coming in too strong, too sudden. Either go for a filter, or use volume automation on the lane to introduce them properly.
    3. Feel the changes. Be happy about simple but neat changes.
    4. The same for the snare, but actually just a hint more smooth.
    5. Fill the free "pre-drop" space with some ad-lib. Maybe give more time before the drop depending on your taste. Tease the listener.
  6. 6 The lead vocals
    1. Add something catchy before the drop. Maybe build up using faders, volume, or autofilter.
    2. Repeat for the first soft drop.
  7. 7 The partial sauce drop
    1. Sometimes, the first one of mine is just the intro with a lot more energy!
    2. A soft lead — not too much energy.
    3. Add different vocals — it adds some depth (for me).
  8. 8 The real sauce drop
    1. Well — I like to go crazy with my tracks at the end. Add more crazy bass, rework the bassline if it's too soft. (I had to redo the bassline like 3 times, over 3 days for this one.)
    2. At first I was hesitant using explicit vocals, but once the energy is there, I don't see why this would fuck up the track.
    3. Keep it going. Mix in all the sauce you've built. Careful, but continuous.
    4. Play with your synths! The params you mapped are your best friends!
    5. Enjoy it.
    6. A LOT!
  9. 9 Catchy lead melody
    1. Sorry guys — I did music; the documentation quality along the way is degrading.
    2. Build something simple. I was doing very nervous melodies at first (probably still am from time to time).
    3. Careful what you add to your sauce. It has to match. Take your time.
    4. Extend it, if you like. I'm in favor of sound for DJs, rather than radio sound. If you go for radio, keep in mind there's a certain play length. If you have your arranged track already, one neat trick is to loop the real sauce part and *go real fucking crazy* with a clip recording part of your new lead you play over it. Perform the looped section with "additional" sauce for your audience at ease.
  10. 10 Mix it
    1. Not a mixing engineer myself, but pay attention to your sweet spot (-3 dB to -6 dB for me). RED IS BAD if it's way too noisy. RED can be "good" if it's not too noisy.
    2. I DO NOT compress on my master lane before compressing individual lanes to my liking.
    3. Place either a) a limiter or b) a master (which contains a limiter). Play around. Don't lose all the punch — you still want to feel everything as before, but without overshooting your sweet spot.
    4. First, listen to the loudest part.
    5. Then, adjust the master chain, tweak and adjust overshooting elements. Be gentle — you do not want to lose the elements! Do it part by part. Remember, your loudness and energy level was "planned" from the beginning.
    6. Afterwards, listen to the quiet parts of the song.
    7. LISTEN TO YOUR SONG, over and over again.
    8. Do you like it? (Would you listen to it while running, or @ the gym? [I hate running, but I like the gym]) :) Yes, you like it? => RELEASE IT!

Always good to know

  • Quantization: if it feels good, don't touch it. If it does not, use with caution.
  • As a general rule, I never use quantization while recording.
  • Mark (locators) where you "feel" or "hear" stuff — drops, risers, vocal ins/outs, all sorts of stuff.
  • If it's useful (like a drop), keep it. Otherwise, get rid of it :)
Gaming nostalgia — read more

DFÜ, anyone? :D CS 1.1. Back then one from Russia (Thanks V).

Nintendo — Super Mario, Star Fox, Tetris (Thank you T), Battletank, Lamborghini American Challenge (What a theme song!). Sega Dreamcast (thank you T), Skies of Arcadia, Sonic, ChuChu Rocket! I (we — was it me?) once bought a game (Soulcalibur) which I (we had to, none of us played it afterwards) had to return. It's nothing but fair, Mum — right choice there!

USK / FSK / PEGI labels back then, you know. Kinda just coming up? The guy at the shop was actually confused, because, well, "don't you like it?". *I did*

Remember cleaning the lens back then? Man, those discs had been scratched. Just like a (very) badly treated vinyl.

N64. Super Smash Bros, Pod Racer, Zelda, Mario Kart, Super Mario again, James Bond. Just a few more on PC? 7 Kingdoms, Age of Empires, C&C, Black & White, Commando, IL-2 Sturmovik...

PS1 (didn't have one for myself, Thanks P. Loved these weekends!) Tony Hawk's Skateboarding, Spyro.

Oh, and what about Zelda once more, GameCube. These small disks back then. Just as cool as the era of MiniDisc (MD).

Microsoft Xbox stuff, Halo, all of them. (Thanks D). Burnout, all of them once more. (Thank you D, once more)

And do you remember Smuggler's Run? Need for Speed (all of them). And Star Wars (Thank you A). Game Boy, obv. as well. Pokémon, Golden Sun, Advance Wars, and a lot more!

Half-Life!!! One love. (3...? x)) COD, MW, Portals, OW, PUBG, CS.

I could go on and on. But you know, that's it for now. (Yes, I DID GO TO SCHOOL and yes, I even did sports back then, until my knee was too broken. Soccer was nice, loved it back then!)

Reminds me of my week in the hospital, racing with the wheelchair. While in bed, I played Golden Sun. One week was enough to play through it.

That's it for now. First draft. Gives you "kind of" a picture. Enjoy the uploads — and I hope you have a good day.

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